Settlers Online Wiki Uploads 975726364my Island Its Mag Res
Clearing your Island 's Sectors of Bandits can be a footling disruptive at first. This guide will give you the optimal utilize of troops to go the job done at a fourth dimension when resources are scarce and losses tin can result in days of loss recovery.
You beginning by owning Sector 1 and equally function of the Tutorial you gained Sector iv (due North of starting campsite) without a fight. From at present on you have to expose Sectors with your Explorer and fight for them. The aim is to remove the Leaders camp and place a Storehouse in the Sector to take ownership of information technology. For completing this chore you lot get 350 Gold Coins and +x Building Licences per Sector taken.
Sometimes the games makers change the number of Camps and its troopcount. In that case, you can e'er consult the Combat Simulator. By pressing the Button "Cull Camp," a map of your Island appears and you lot tin can hands choose the military camp you need and the reckoner volition fill in the number of bandits. Then it is up to you to friction match the right amount of troops to win the battle and minimize your losses.
Sectors:
Sector 2
Your first conquest should be Sector ii as it requires only 2 rather easy battles.
- Identify your Generals Garrison anywhere in Sector 1 that is further South than the ii camps you lot are going to attack.
- Click on the camps to locate the two you are going to striking.
- Build the troops you lot demand and then Attack the first one.
The table below shows how many of recruits y'all should assign to your Full general to successfully assail each of the two camps in this sector. You will lose a small number of your recruits, and volition demand to make more than in your Barracks to replace these.
| Campsite | Enemy Units | Attack with | Expected Losses |
|---|---|---|---|
| 1 | half-dozen | 10 | 3 |
| Leader | 12 | 25 | 6 |
When the leader camp has been removed, you lot will need to identify a Storehouse in the land to take ownership. A good location for the Storehouse, is simply beneath Western mountain range, as it will be close to an open up area to build Southward of it and nigh those resource rich mountains. Ensure you don't cake any of the three copper mines that can exist placed there.
Y'all will note nosotros didn't hit every camp and just took out the 2 nosotros needed to clear the sector and you even so got the maximum XP. If you wish y'all can clear every one and get its advantage but information technology takes a lot longer to do and the real advantage is the land and Edifice Licences you lot gain.
Sector 5
Motility your General to the far Due east of Sector 2 in the fiddling notch that pokes upwards around the rivers curve.
If you haven't revealled Sector 5 yet, use your Explorer to Sector Search and remove the cloud cover.
Form here we will attack Due north West towards the Leaders Army camp just there are a few interesting picayune twists here that are good practice for what comes afterwards on.
| Camp | Enemy Units | Attack with | Expected Losses |
|---|---|---|---|
| i | 3 Scavengers | 7R | 1R |
| two | 10 Scavengers | 21R | 4R |
| three | 12 Scavengers | 25R | 5R |
| iv | 15 Scavengers | 17R & 10B | 10R |
| 5 | 20 Scavengers | 26R & 10B | 10R |
| six | 25 Scavengers | 26R & 20B | 12R |
| 7 | 18 Scavengers | 21R & 20B | 8R |
| 8 | 20 Scavengers & 10 Stone Throwers | 35R & 20B | 16R |
| 9 | 15 Scavengers & 20 Stone Throwers | 35R & 36B | 21R |
| 10 | 20 Scavengers & 20 Stone Throwers | 41R & 36B | 23R |
| 11L | 30 Scavengers& twenty Stone Throwers | 45R & 36B | 28R |
Eliminating whatever camp in this Sector will drop 1 of the following:
- 50 Golden Coins, 100 Tools, 50 Pine Wood Logs, l Coal
Sector 7
Things stride up a notch as this time the Leaders army camp has a Boss in information technology and they accept far more troops and inflict heavier losses. Ever be careful attacking a Dominate as he tin easily wipe out the incorrect kinds of troops sent against him.
Place your Garrison at the most North Easterly point of Sector four to start your campaign of Sector 7.
| Army camp | Enemy Units | Attack with | Expected Losses |
|---|---|---|---|
| 1 | 30 Scavengers & 30 Stone Throwers | 61R & 43B | 31-38R |
| 2 | threescore Scavengers | 59R & 54B | 31-38R |
| three | eighty Scavengers | 71R & 55B | 37-46R |
| 4 | 50 Scavengers & 20 Rock Throwers | 65R & 60B | 36R |
| 5 | lx Scavengers & xx Stone Throwers | 75R & 67B | 41R |
| half-dozen | 100 Scavengers | 98R & 67B | 43-48R |
| 7L | Dominate: Skunk & 150 Scavengers | 88R & 112B | 69-86R |
Eliminating any campsite in this Sector will drop 1 of the following:
- twenty Settlers, 50 Gold Coins, 50 Coal, l Bronze Swords, 100 Rock, 100 Tools, 50 Bows, 50 Pine Wood Planks
Sector 3
Place your Garrison at the most Southerly Part of the near Westerly point of Sector 2 to beginning your campaign of Sector 3. If you have access to Cavalry it can save you lot massive losses but their deadening production rate will mean you lot volition accept to merchandise with friends to get the Mash and Horses to brand them.
- Exist enlightened that of the Thugs in Sector 6 have Areas of Effect that can fatally distract your troops and cost you dearly and the contempo path finding up date seems to make this now unavoidable.
| Camp | Enemy Units | Attack with | Expected Losses |
|---|---|---|---|
| ane | xl Scavengers & 40 Stone Throwers | 100R & 75B | 49R |
| 6R & 194C | two-6R | ||
| 2 | 90 Scavengers & 10 Rock Throwers | 80R & 75B | 50R |
| 32R & 168C | 24-32R | ||
| three | v Scavengers & 5 Stone Throwers | 10R & 75B | 6-7R |
| 36C | 0 | ||
| 4 | 80 Scavengers & l Rock Throwers | 125R & 75B | 77-79R |
| 35R & 165C | 25-32R | ||
| five | v Scavengers & 85 Stone Throwers | 125R & 75B | 71R |
| 138C | 0 | ||
| 6L | Boss: 1-Eyed Bert & 79 Thugs | 90R & 110B | 58-89R |
Eliminating any camp in this Sector will drop 1 of the following:
- 50 Golden Coins, fifty Coal, l Bows, 20 Settlers, 150 Brew, 50 Breadstuff, l Statuary Swords, 100 Pinewood Logs.
Sector viii
Garrison placement is crucial here equally it provides the optimum position to clear both Sector 8 and 6. Place the Garrison at the mouth of the laissez passer in the mountains that connect Sector 7 to viii.
This Sectors ramp in enemy strength introduces the need to send more than one wave of attackers, this means the first wave results in an injured General (putting him out of activeness for 4 hours) so for the first fourth dimension y'all might want to invest some of that Gold Coin in a second General.. you will need two-3 past the time you finish the island.
| Camp | Enemy Units | Attack1 | Attack2 | Expected Losses |
|---|---|---|---|---|
| 1 | 180 Dogs & 20 Rangers | 200R | 58R-72R | |
| 2 | 180 Thugs & xx Dogs | 200R | 200R | 252-270R |
| iii | 100 Thugs & 40 Dogs, sixty Rangers | 150R or 200R | 200R or 100C | 218-236R or 200R |
| 4L | Metal Molar,149 Rangers, 50 Roughnecks | 105R, 95C | 100R, 13M, 20C, 67LB or 90R, 110LB | 211-215R, 0-13M, 85-95C or 180R max, 95C |
Eliminating any camp in this Sector will drop 1 of the following:
- 150 Aureate Coins, 150 Bows, 50 Atomic number 26 Swords, 200 Hard Forest Logs, 500 Beer, 100 Longbows, 200 Bread, 250 Tools, 500 Pine Forest Logs, 40 Settlers
Sector vi
Garrison placement is crucial here every bit nosotros are going to utilise another play tricks that you will find extremely handy to exist aware of when you tackle the bigger challanges of Adventures later on.
Attack the camps below and if you run into your General distracted quickly retreat and re-position your Garrison.
| Military camp | Enemy Units | Attack1 | Attack2 | Attack3 | Expected Losses |
|---|---|---|---|---|---|
| 5 | 150 Thug, xxx Dogs & xx Rangers | 200R | 175R | 256R | |
| 6L | Chuck, 50 Dogs, 49 Rangers, 100 Roughnecks | 115C | 85R, 40M, 75B | 200R | 225R, 40M, 75B, 115C |
Destroying these two camps will win the sector. The post-obit camps tin be skipped:
| Campsite | Enemy Units | Attack1 | Attack2 | Attack3 | Expected Losses |
|---|---|---|---|---|---|
| 1 | 60 Thugs, 120 Dogs | 200R | 71-89R | ||
| 2 | threescore Dogs, 120 Rangers | 200R | 87-108R | ||
| 3 | 20 Thugs, 30 Dogs, 130 Rangers | 200R | 135R | ||
| 4 | 30 Thugs, 120 Dogs, 20 Rangers | 200R | 113R |
Eliminating any camp in this Sector will drop 1 of the post-obit:
- 150 Aureate Coins, 100 Longbows, 250 Tools, 200 Bread, 150 Bows, 200 Hard Wood Logs, 200 Pine Forest Logs, 200 Stones
Sector nine
Sector-nine Bandit camps
Again position is everything. Never forget that the Garrison goes to the far North E of Sector 6 and partly hidden in the copse to again have the optimum angle of attack.
With this map skipping some camps is something of an upshot as some of the possible rewards are rather proficient and you might want to try taking out a few of the skipped ones.
If you are non in a hurry and then try your luck at getting the 300 Gold Money rewards. Encounter the reward list at the lesser of the department for a list of the possible rewards for immigration a campsite in this sector.
| Camp | Enemy Units | Attack1 | Attack2 | Expected Losses |
|---|---|---|---|---|
| 1 | 50 Dogs, 40 Rangers & 110 Rough | 150R | 80R, 50C, 70LB | 210-229R |
| 2 | lx Dogs, 120 Rangers & 20 Rough | 72R | 20R, 180C | 80-88R |
| iii | 30 Dogs, 10 Rangers & 160 Roughnecks | 200R | 100R, 15C, 85LB | 277-297R |
| These terminal 4 camps all overlap their Areas of Upshot but yous should all the same exist able to hit them in this order. If the General get distracted Retreat him ASAP. | ||||
| 4 | fourscore Dogs, lxx Rangers & 50 Rough | 97R | 40R, 1S, 100C, 59LB | 124-137R |
| v | 70 Dogs, 70 Ranger & 60 Crude | 84R | 57R, 89C, 54LB | 125-140R |
| half dozen | 170 Dogs, 10 Rangers & xx Rough | 191R, 9S | 65-86R | |
| seven | l Dogs, lxx Rangers & 80 Rough | 60R | 99R, 1S, 75C, 25LB | 135-167R |
| 8L | Wild Mary & 199 Dogs | 199C | 35M, 50S, 115LB | 199C, 35M, 45S |
Eliminating any camp in this Sector will drop 1 of the following:
- 300 Gold Coins, 500 Tools, 500 Bread, 1000 Coal, chiliad Brew, 1000 Rock,
- thousand Marble, one thousand Difficult Forest Planks, k Pino Forest Logs, 1000 Pine Forest Planks, 400 Bows,
- 50 Longbows, 100 Iron Swords, 200 Granite, 20 Exotic Logs, 100 Settlers
Optional Camps
Articulate these only of yous want to have a go at getting some more than of the excellent rewards earlier destroying the Leaders Camp.
| Military camp | Enemy Units | Attack1 | Attack2 | Expected Losses |
|---|---|---|---|---|
| vii | 200 Rangers | 47R | 1R, 199C | 47R |
| 8 | 140 Rangers & 60 Crude | 50R | 100R, 100C | 121-148R |
| 9 | fourscore Rangers & 120 Rough | 120R, 80B | 50R, 50M, 100C | 153-170R, 80B |
| 10 | 200 Rough | 200R | 165R, 35LB | 343-365R, 0-18LB |
| ten (alt) | 200 Rough | 175R, 25 LB | 135R, 1S, 64 LB | 285-310R, 25 LB |
| eleven | x Dogs, 180 Rangers & 10 Crude | 12R | 69R, 1S, 130C | 61-81R |
| 12 | 200 Dogs | 200R | 40-50R |
Source: https://thesettlersonline.fandom.com/wiki/Island_Walkthrough
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