Settlers Online Wiki Uploads 975726364my Island Its Mag Res

Clearing your Island 's Sectors of Bandits can be a footling disruptive at first. This guide will give you the optimal utilize of troops to go the job done at a fourth dimension when resources are scarce and losses tin can result in days of loss recovery.

You beginning by owning Sector 1 and equally function of the Tutorial you gained Sector iv (due North of starting campsite) without a fight. From at present on you have to expose Sectors with your Explorer and fight for them. The aim is to remove the Leaders camp and place a Storehouse in the Sector to take ownership of information technology. For completing this chore you lot get 350 Gold Coins and +x Building Licences per Sector taken.

Sometimes the games makers change the number of Camps and its troopcount. In that case, you can e'er consult the Combat Simulator. By pressing the Button "Cull Camp," a map of your Island appears and you lot tin can hands choose the military camp you need and the reckoner volition fill in the number of bandits. Then it is up to you to friction match the right amount of troops to win the battle and minimize your losses.

Sectors:

Home island sectors.png

Sector 2

Oi1.jpg

Your first conquest should be Sector ii as it requires only 2 rather easy battles.

  1. Identify your Generals Garrison anywhere in Sector 1 that is further South than the ii camps you lot are going to attack.
  2. Click on the camps to locate the two you are going to striking.
  3. Build the troops you lot demand and then Attack the first one.

The table below shows how many of recruits y'all should assign to your Full general to successfully assail each of the two camps in this sector. You will lose a small number of your recruits, and volition demand to make more than in your Barracks to replace these.

Campsite Enemy Units Attack with Expected Losses
1 TroopsCSS.png half-dozen TroopsCSS.png 10 TroopsCSS.png 3
Leader TroopsCSS.png 12 TroopsCSS.png 25 TroopsCSS.png 6

When the leader camp has been removed, you lot will need to identify a Storehouse in the land to take ownership. A good location for the Storehouse, is simply beneath Western mountain range, as it will be close to an open up area to build Southward of it and nigh those resource rich mountains. Ensure you don't cake any of the three copper mines that can exist placed there.

Y'all will note nosotros didn't hit every camp and just took out the 2 nosotros needed to clear the sector and you even so got the maximum XP. If you wish y'all can clear every one and get its advantage but information technology takes a lot longer to do and the real advantage is the land and Edifice Licences you lot gain.

Sector 5

Map1.png

Motility your General to the far Due east of Sector 2 in the fiddling notch that pokes upwards around the rivers curve.

If you haven't revealled Sector 5 yet, use your Explorer to Sector Search and remove the cloud cover.

Form here we will attack Due north West towards the Leaders Army camp just there are a few interesting picayune twists here that are good practice for what comes afterwards on.

Camp Enemy Units Attack with Expected Losses

i

3 Scavengers

7R

1R

two

10 Scavengers

21R

4R

three 12 Scavengers 25R 5R

iv

15 Scavengers

17R & 10B

10R

5 20 Scavengers 26R & 10B 10R

six

25 Scavengers

26R & 20B

12R

7 18 Scavengers 21R & 20B 8R

8

20 Scavengers & 10 Stone Throwers

35R & 20B

16R

9

15 Scavengers & 20 Stone Throwers

35R & 36B

21R

10 20 Scavengers & 20 Stone Throwers 41R & 36B 23R
11L 30 Scavengers& twenty Stone Throwers 45R & 36B

28R

Eliminating whatever camp in this Sector will drop 1 of the following:

  • 50 Golden Coins, 100 Tools, 50 Pine Wood Logs, l Coal

Sector 7

Things stride up a notch as this time the Leaders army camp has a Boss in information technology and they accept far more troops and inflict heavier losses. Ever be careful attacking a Dominate as he tin easily wipe out the incorrect kinds of troops sent against him.

Place your Garrison at the most North Easterly point of Sector four to start your campaign of Sector 7.

Army camp Enemy Units Attack with Expected Losses

1

30 Scavengers & 30 Stone Throwers

61R & 43B

31-38R

2 threescore Scavengers 59R & 54B 31-38R
three

eighty Scavengers

71R & 55B

37-46R

4

50 Scavengers & 20 Rock Throwers

65R & 60B

36R

5 lx Scavengers & xx Stone Throwers 75R & 67B 41R
half-dozen 100 Scavengers 98R & 67B 43-48R
7L Dominate: Skunk & 150 Scavengers 88R & 112B 69-86R

Eliminating any campsite in this Sector will drop 1 of the following:

  • twenty Settlers, 50 Gold Coins, 50 Coal, l Bronze Swords, 100 Rock, 100 Tools, 50 Bows, 50 Pine Wood Planks

Sector 3

Place your Garrison at the most Southerly Part of the near Westerly point of Sector 2 to beginning your campaign of Sector 3. If you have access to Cavalry it can save you lot massive losses but their deadening production rate will mean you lot volition accept to merchandise with friends to get the Mash and Horses to brand them.

  • Exist enlightened that of the Thugs in Sector 6 have Areas of Effect that can fatally distract your troops and cost you dearly and the contempo path finding up date seems to make this now unavoidable.
Camp Enemy Units Attack with Expected Losses
ane xl Scavengers & 40 Stone Throwers 100R & 75B 49R
6R & 194C two-6R
2 90 Scavengers & 10 Rock Throwers 80R & 75B 50R
32R & 168C 24-32R
three v Scavengers & 5 Stone Throwers 10R & 75B 6-7R
36C 0
4 80 Scavengers & l Rock Throwers 125R & 75B 77-79R
35R & 165C 25-32R
five v Scavengers & 85 Stone Throwers 125R & 75B 71R
138C 0
6L Boss: 1-Eyed Bert & 79 Thugs 90R & 110B 58-89R

Eliminating any camp in this Sector will drop 1 of the following:

  • 50 Golden Coins, fifty Coal, l Bows, 20 Settlers, 150 Brew, 50 Breadstuff, l Statuary Swords, 100 Pinewood Logs.

Sector viii

Garrison placement is crucial here equally it provides the optimum position to clear both Sector 8 and 6. Place the Garrison at the mouth of the laissez passer in the mountains that connect Sector 7 to viii.

This Sectors ramp in enemy strength introduces the need to send more than one wave of attackers, this means the first wave results in an injured General (putting him out of activeness for 4 hours) so for the first fourth dimension y'all might want to invest some of that Gold Coin in a second General.. you will need two-3 past the time you finish the island.

Camp Enemy Units Attack1 Attack2 Expected Losses
1 180 Dogs & 20 Rangers 200R 58R-72R
2 180 Thugs & xx Dogs 200R 200R 252-270R
iii 100 Thugs & 40 Dogs, sixty Rangers

150R

or 200R

200R

or 100C

218-236R

or 200R

4L

Metal Molar,149 Rangers, 50 Roughnecks

105R, 95C

100R, 13M, 20C, 67LB

or 90R, 110LB

211-215R, 0-13M, 85-95C

or 180R max, 95C

Eliminating any camp in this Sector will drop 1 of the following:

  • 150 Aureate Coins, 150 Bows, 50 Atomic number 26 Swords, 200 Hard Forest Logs, 500 Beer, 100 Longbows, 200 Bread, 250 Tools, 500 Pine Forest Logs, 40 Settlers

Sector vi

Map2.png

Garrison placement is crucial here every bit nosotros are going to utilise another play tricks that you will find extremely handy to exist aware of when you tackle the bigger challanges of Adventures later on.


Attack the camps below and if you run into your General distracted quickly retreat and re-position your Garrison.

Military camp Enemy Units Attack1 Attack2 Attack3 Expected Losses
5 150 Thug, xxx Dogs & xx Rangers 200R 175R 256R
6L Chuck, 50 Dogs, 49 Rangers, 100 Roughnecks 115C 85R, 40M, 75B 200R 225R, 40M, 75B, 115C

Destroying these two camps will win the sector. The post-obit camps tin be skipped:

Campsite Enemy Units Attack1 Attack2 Attack3 Expected Losses
1 60 Thugs, 120 Dogs 200R 71-89R
2 threescore Dogs, 120 Rangers 200R 87-108R
3 20 Thugs, 30 Dogs, 130 Rangers 200R 135R
4 30 Thugs, 120 Dogs, 20 Rangers 200R 113R

Eliminating any camp in this Sector will drop 1 of the post-obit:

  • 150 Aureate Coins, 100 Longbows, 250 Tools, 200 Bread, 150 Bows, 200 Hard Wood Logs, 200 Pine Forest Logs, 200 Stones

Sector nine

Sector-nine Bandit camps

Again position is everything. Never forget that the Garrison goes to the far North E of Sector 6 and partly hidden in the copse to again have the optimum angle of attack.

With this map skipping some camps is something of an upshot as some of the possible rewards are rather proficient and you might want to try taking out a few of the skipped ones.

If you are non in a hurry and then try your luck at getting the 300 Gold Money rewards. Encounter the reward list at the lesser of the department for a list of the possible rewards for immigration a campsite in this sector.

Camp Enemy Units Attack1 Attack2 Expected Losses
1 50 Dogs, 40 Rangers & 110 Rough 150R 80R, 50C, 70LB 210-229R
2 lx Dogs, 120 Rangers & 20 Rough 72R 20R, 180C 80-88R
iii 30 Dogs, 10 Rangers & 160 Roughnecks 200R 100R, 15C, 85LB 277-297R
These terminal 4 camps all overlap their Areas of Upshot but yous should all the same exist able to hit them in this order. If the General get distracted Retreat him ASAP.
4 fourscore Dogs, lxx Rangers & 50 Rough 97R 40R, 1S, 100C, 59LB 124-137R
v 70 Dogs, 70 Ranger & 60 Crude 84R 57R, 89C, 54LB 125-140R
half dozen 170 Dogs, 10 Rangers & xx Rough 191R, 9S 65-86R
seven l Dogs, lxx Rangers & 80 Rough 60R

99R, 1S, 75C, 25LB

135-167R
8L Wild Mary & 199 Dogs 199C 35M, 50S, 115LB 199C, 35M, 45S

Eliminating any camp in this Sector will drop 1 of the following:

  • 300 Gold Coins, 500 Tools, 500 Bread, 1000 Coal, chiliad Brew, 1000 Rock,
  • thousand Marble, one thousand Difficult Forest Planks, k Pino Forest Logs, 1000 Pine Forest Planks, 400 Bows,
  • 50 Longbows, 100 Iron Swords, 200 Granite, 20 Exotic Logs, 100 Settlers

Optional Camps

Articulate these only of yous want to have a go at getting some more than of the excellent rewards earlier destroying the Leaders Camp.

Military camp Enemy Units Attack1 Attack2 Expected Losses
vii 200 Rangers 47R 1R, 199C 47R
8 140 Rangers & 60 Crude 50R 100R, 100C 121-148R
9 fourscore Rangers & 120 Rough 120R, 80B 50R, 50M, 100C 153-170R, 80B
10 200 Rough 200R 165R, 35LB 343-365R, 0-18LB
ten (alt) 200 Rough 175R, 25 LB 135R, 1S, 64 LB 285-310R, 25 LB
eleven x Dogs, 180 Rangers & 10 Crude 12R 69R, 1S, 130C

61-81R

12 200 Dogs 200R 40-50R

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Source: https://thesettlersonline.fandom.com/wiki/Island_Walkthrough

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